Course Syllabus

DIGITAL CONTENT CREATION

EAE 1050 | Fall 2018 Syllabus

 

CLASS

Section 002:

Building 72, Room 250

Wednesday 2:00 PM – 4:30 PM

 

Section 003:

MLib 1735

Tuesday 6:00 PM – 9:00 PM

 

ATTENDANCE GOTD FORM

DISCORD SERVER

 

INSTRUCTOR

Matt Anderson, MFA

matthewladdanderson@gmail.com

Office hours: TBD, or by appointment

 

TA HOURS:  WEDNESDAY 11:30am - 2:00pm in Bldg 72 Downstairs

 

TEACHING ASSISTANTS

Travis Treadway

travis.treadway55@gmail.com

 

Angie Wang

ankara1023@hotmail.com

TA hours: Wed 11:30~1:30@Building 72 or on Discord

 

Sarah Soller

sarah.soller@yahoo.com

 

COURSE DESCRIPTION

This course will establish a common language based on art and design principles while gaining a practical knowledge of digital creation techniques and software used in the gaming industry. Introductory skills in 2D and 3D software applications are explored through the lens of art and design theories and fundamentals (principles of art and design). No previous digital content creation experience  required.

 

The course will be held in a computer lab/classroom to enable students to practice exercises during class. The class will include lectures, presentations, and project work both in and out of class. The Teaching Assistants will have lab hours for the students to use outside of class. All of the software will be available in several labs across campus, and most will be available for students on their personal machines.

 

NOTE:

A drawing tablet will be required for this class.

See the Hardware section below.

 

COURSE OBJECTIVES & LEARNING OUTCOMES

  • Students will be able to demonstrate a sound understanding of art and design theories and fundamentals through the creation of personal art work, peer to peer critiques, and class presentations.
  • Students will gain a practical and technical understanding of core 2D and 3D software used in the games industry.
  • Students will be able to create 2D concepts, style guilds, digital paintings, UI, logos, fonts.
  • Students will be able to demonstrate an understanding of polygonal box modeling, edge flow, shape, form and digital sculpting in 3D space.
  • Students will be able to demonstrate a basic understanding of composition, lighting and materials.
  • Students will cultivate skills to continue to learn digital content creation independently via problem solving and internet resources long after this course.

 

HARDWARE

University of Utah computer labs will have the computers & software required to complete all assignments.

 

DRAWING TABLET

Each student will be required to bring a drawing tablet to class!

Wacom http://www.wacom.com/en-us

  • Small to large drawing tablets, pen tablet displays (Cintiq) and pen tablet computers at a variety of price ranges. Any size will do for the purposes of this course.
  • Wacom hardware drivers are installed on University Computers. Other tablet brands will have driver conflicts.

 

DRAWING TABLET ALTERNATIVES

  • Pen-enabled computer with win-tab (Wacom) drivers
  • Microsoft Surface Pro
  • Wacom tablets available for checkout at Marriott Library (limited)
  • Beware of non-Wacom tablets & drivers for use on University Lab Computers!
  • Product reviews for pen computers, tablets and software compatibility can be found here: http://surfaceproartist.com/

 

HUION TABLETS: 

https://www.huion.com/pen_tablets/ 

https://www.amazon.com/dp/B071JN86L3/ref=cm_sw_r_cp_tai_i_Xvf.AbTDGYEC5

https://www.amazon.com/dp/B00DTPYWBG/ref=cm_sw_r_cp_tai_i_Xuf.AbMHH2XRW

 

 

SOFTWARE

Software required for this course will be available in university labs and available for download as student or trial versions for use on personal computers.

 

Adobe Creative Cloud - Labs/Free downloads for educational use via University Portal

https://software.utah.edu/faq/license/adc/index.php

  • Adobe Photoshop CC
  • Adobe Illustrator CC

 

Autodesk Maya 2018 - Labs/Free downloads for educational use

https://www.autodesk.com/education/home

 

Pixologic ZBrush - Labs/Limited trials/Student discounts

http://pixologic.com/

  • Zbrush 4R8
  • Zbrush Core - Reduced features/cost (Optional)
  • Sculptris 1.6 - Free (Self-study & exploration outside of this class)

 

TEXTBOOKS AND OTHER RESOURCES

  • Due to the cost of a drawing tablet, no textbooks will be required, but text recommendations will be provided.
  • Class lectures, technique demonstrations, instructor authored videos and internet resources will be provided.

 

CLASS STRUCTURE AND GRADING

The student will demonstrate their understanding of the art theory and lecture content through visual problem solving and execution of weekly assigned projects. All Software will be taught through the lens of art and design principles.

 

Typical course projects will encompass practical game content, such as environments, architecture, vegetation, simple characters, props, weapons, vehicles, animation, layout, composition, lighting, shading, effects, etc., in a variety of styles.

 

Grading Rubrics will typically be based on the following:

  • Following Instructions
  • Participation
  • Perceived Effort
  • Aesthetics
  • Creativity in achieving the desired visual goal
  • Technical Execution

 

Grading Breakdown

Assignments: 50%

Quizzes: 30%

Attendance: 20%

 

Grading Scale

Grades are based on the following scale, and may be finalized on an adaptive curve. Grades in Canvas may not necessarily reflect final course grade.

 

A        94 – 100                

A-       90 - 93.99              

B+      87 - 89.99              

B        84 - 86.99              

B-       80 - 83.99              

C+      77 - 79.99              

C        74 - 76.99              

C-      70 - 73.99

D+      67 - 69.99

D        64 - 66.99

D-       61 - 63.99              

E        0 - 60.99

 

COURSE POLICIES

Attendance

There will be a large amount of theoretical and practical information provided in each class. Attendance will be necessary in order to achieve success in this class. Unexcused absences will affect the participation grade. Life happens. The instructor is very understanding and fair with proper notification of an absence due to circumstances beyond control.

 

Effort and Practice

Digital Content Creation can be broken down into structured approaches that a diligent student can satisfactorily learn and execute, regardless of their experience. Effort/Perceived effort will make up for the lack of experience or natural artistic skills.

 

Participation

Participation comprises several factors. Attendance, arriving on time, being prepared, participating in discussions, critiquing work, asking questions, offering suggestions, clarifying expectations, and challenging suppositions or ideas. Make your positive presence known.

 

Canvas

Check Canvas for announcements and important information. The student is responsible for all information disseminated via on Canvas.

 

Assignment Submissions

All homework files must be submitted in format required by Canvas. Please name your file using the following convention: Assignmentname_Studentname.(suffix) Naming conventions are extremely important in Content Creation.

 

Late Work/ Resubmissions

Grades on assignments may be penalized up to 10% per day at the discretion of the instructor. Resubmissions are subject to the discretion of the instructor.

 

Alternative Assignments

In limited cases, students with a demonstrable mastery of weekly subject matter may propose an alternate assignment. The goal of this class is to challenge the student and stretch their abilities. Alternate assignments are at the discretion of the instructor.

 

Syllabus

This is a new course. As such, the syllabus is subject to change. The Instructor will notify the class regarding all changes. In the event of any discrepancy between this syllabus and content found in Canvas, the information in Canvas will take precedence.

 

COE Policy

http://www.coe.utah.edu/wp-content/uploads/pdf/faculty/semester_guidelines.pdf

 

WEEKLY BREAKDOWN

 

Week 1

Introduction to the Syllabus

Industry Art Roles

 

Week 2

Lectures: Line

Software: Photoshop

 

Week 3

Lectures: Shape, Balance

Software: Photoshop

 

Week 4

Lectures: Color, Size, Emphasis

Software: Photoshop

 

Week 5

Lectures: Texture, Repetition

Software: Photoshop

 

Week 6

Lectures: Format, Space, Negative Space, Composition

Software: Illustrator

 

Week 7

Lectures: Typography

Software: Illustrator

 

Week 8

FALL BREAK

 

Week 9

Lectures: History of Graphics

QUIZ #1

 

Week 10

Lectures: Modeling

Software: Maya

 

Week 11

Lectures: UVs

Software: Maya

 

Week 12

Lectures: Perspectives

Software: Maya

 

Week 13

Lectures: Shaders

Software: Unity

 

Week 14

Lectures: Animation Principles

 

Week 15

Lectures: Sculpting

Software: ZBrush

 

Week 16

Lectures: ZBrush / Maya Workflow

Software: ZBrush

QUIZ #2

Course Summary:

Date Details Due