Course Syllabus
GAMEPLAY CONTENT DESIGN
Fall 2025 Syllabus
Professor
Matt Anderson, MFA
mla8@utah.edu
Office hours: By Appointment
DISCORD: SERVER INVITE
Description:
In this course students will learn and develop skills allowing them to perform the role of a game designer within a larger game development team. This course emphasizes gameplay content design: creating gameplay within a pre-established game context (e.g. missions, quests for a game). Designing such gameplay content generally entails determining what the gameplay beats, objectives, interactions, spatial layout, rewards, dialogue and story elements are. Students will pitch, present, document, and iteratively develop and polish their gameplay content using scripting and industry standard tools.
Learning Outcomes:
Students will be able to:
- Articulate the role of the designer in the context of a game development team and explain core concepts of gameplay content design including player motivations, gameplay beats, challenge, pacing, reward structures, etc.
- Pitch and present concepts for gameplay content designs that respond to predetermined experiential goals and articulate those pitches through visual and textual media deliverables.
- Build customized gameplay content inside of an existing level editor or content engine using scripting and foundational programming concepts including conditional logic, variables, etc.
- Synthesize peer feedback to iterate upon and polish a complete, playable gameplay content.
TA HOURS:
By Appointment
TEACHING ASSISTANTS:
TBA
REQUIRED TEXTBOOKS AND OTHER RESOURCES
- Readings and articles as assigned by the professor will be provided in PDF format.
CLASS STRUCTURE AND GRADING
Students will demonstrate their understanding of the gameplay content design, planning, implementation, and evaluation through creative problem solving and execution of weekly assigned projects.
Typical course projects will encompass creating practical game content in an existing tool and gameplay infrastructure, both individually and in collaborations with peers under provided creative and technical constraints.
Grading Rubrics will typically be based on the following:
- Following instructions
- Participation
- Creativity in achieving the desired experiential goal
- Technical execution
- Completeness and polish of work
Grading Scale
Grades are based on the following scale, and may be finalized on an adaptive curve. Grades in Canvas may not necessarily reflect final course grade.
A 94 – 100
A- 90 - 93.99
B+ 87 - 89.99
B 84 - 86.99
B- 80 - 83.99
C+ 77 - 79.99
C 74 - 76.99
C- 70 - 73.99
D+ 67 - 69.99
D 64 - 66.99
D- 61 - 63.99
E 0 - 60.99
Late assignments will receive -10% per day up to a maximum of -50%.
Grading Breakdown
Attendance: 20%
Project Deliverables: 50%
Individual Assignments: 30%
COURSE POLICIES
Participation
Participation comprises several factors. Attendance, arriving on time, being prepared, participating in discussions, critiquing work, asking questions, offering suggestions, clarifying expectations, and challenging suppositions or ideas. Make your positive presence known.
Canvas
Check Canvas for announcements and important information. The student is responsible for all information disseminated on Canvas.
Assignment Submissions
All homework files must be submitted in the format required by the Instructor. For most design projects, this will be in the form of a project zip file, either as a file, or as a link to a file if the project is too big to attach to a Canvas submission. Please name your file using the following convention: Assignmentname_Studentname.(suffix), or Assignmentname_Teamname.(suffix). Naming conventions are extremely important in content creation.
Late Work / Resubmissions
Grades on assignments may be penalized up to 10% per late day at the discretion of the instructor. Resubmissions are subject to the discretion of the instructor.
Alternative Assignments
In limited cases, students with a demonstrable mastery of weekly subject matter may propose an alternate assignment. The goal of this class is to challenge the student and stretch their abilities. Alternate assignments are at the discretion of the instructor.
Syllabus
The syllabus may be subject to change. The Instructor will notify the class regarding all changes. In the event of any discrepancy between this syllabus and content found in Canvas, the information in Canvas will take precedence.
Accommodation
I do not offer content accommodations. If you find any of the course material offensive, you may opt not to participate acknowledging that you will not receive points for that section of the course.
Equal Access
The University of Utah seeks to provide equal access to its programs, services and activities for people with disabilities. If you will need accommodations in the class, reasonable prior notice needs to be given to the Center for Disability Services, 162 Olpin Union Building, 581-5020 (V/TDD). CDS will work with you and the instructor to make arrangements for accommodations. All information in this course can be made available in alternative format with prior notification to the Center for Disability Services.
Addressing Sexual Misconduct
Title IX makes it clear that violence and harassment based on sex and gender (which includes sexual orientation and gender identity/expression) is a Civil Rights offense subject to the same kinds of accountability and the same kinds of support applied to offenses against other protected categories such as race, national origin, color, religion, age, status as a person with a disability, veteran¹s status or genetic information. If you or someone you know has been harassed or assaulted on the basis of your sex, including sexual orientation or gender identity/expression, you are encouraged to report it to the University’s Title IX Coordinator; Director, Office of Equal Opportunity and Affirmative Action, 135 Park Building, 801-581-8365, or to the Office of the Dean of Students, 270 Union Building, 801-581-7066. For support and confidential consultation, contact the Center for Student Wellness, 426 SSB, 801-581-7776. To report to police, contact the Department of Public Safety, 801-585-2677(COPS). Additional information regarding reporting and victim supportive resources are available at the offices listed above.
Utah Games Misconduct Policy
Students in the program are bound by the University of Utah’s Academic Misconduct Policy which is outlined in the Code of Student Rights & Responsibilities (available here: https://regulations.utah.edu/academics/6-400.php). As defined in this code, academic misconduct includes, but is not limited to, cheating, misrepresenting one's work, inappropriately collaborating, plagiarism, and fabrication or falsification of information. It also includes facilitating academic misconduct by intentionally helping or attempting to help another student to commit an act of academic misconduct. A primary example of academic misconduct would be submitting as one's own work that is copied from an outside source. Students who are found to have participated in academic misconduct in a class will be sanctioned with a failing grade for the assignment. Students who are sanctioned a second time will receive a failing grade for the course they are in, and students sanctioned a third time will not be allowed to take further Utah Games courses at the University of Utah. Further, students who are in the degree program will be removed from the program.
WEEKLY BREAKDOWN
Week 1
Introduction to the Syllabus
Week 2
Game Heuristics
Preparing for Development
Project: Core Game Familiarization
Project: Tools Installation
Week 3
Input and Challenge
Project: Tools Familiarization
Week 4
Concepting and Planning
Project: Small Dungeon Implementation
Project: Dungeon Treatment
Week 5
Tempo and Pacing
Dungeon Treatment Review
Project: Dungeon Implementation
Week 6
Navigation, Guidance, and Orientation
Project: Dungeon Implementation
Week 7
Rewards, Progression, and Player Motivation
Project: Dungeon Polish and Review
Week 8
FALL BREAK
Week 9
Narrative and Emotions
Project: Side Quest One Treatment and Implementation
Week 10
Designing for Combat Encounters
Side Quest One Review
Project: Side Quest Two Treatment and Implementation
Week 11
Experiential Goals
Town Teams and Treatment
Side Quest Two Review
Week 12
Team Meetings and Critique
Town Treatment Review and Selection
Project: Town Blockout
Week 13
Team Meetings and Critique
Town Implementation
Project: Town Space and Character Implementation
Week 14
Team Meetings and Critique
Town Implementation
Project: Town Core Quest and Dungeon Implementation
Week 15
Team Meetings and Critique
Project: Town Side Quest Implementation
Week 16
Town Presentations and Review
Course Summary:
| Date | Details | Due |
|---|---|---|